
When I measured the field-of-view of the original Reverb G2, I found that the default eye-relief left a fair bit of field-of-view on the table for my particular face shape. With the spacer attached, the eye-relief is set to 15mm (same as the original Reverb G2), but when removed the eye-relief is reduced to 9mm, which will help more users achieve their maximum field-of-view.

Eye-relief & Field-of-viewĪs for eye-relief, the updated Reverb G2 will include a new facepad with a removable spacer. Controller Trackingįor controller tracking, the company says it has adjusted the Reverb G2’s cameras to improve vertical coverage by 30%, specifically “resolving blind spots above and below the waist.” We don’t have many details on exactly what changed with the cameras (angle, field-of-view, etc), though the company did confirm that it was a hardware change rather than merely software. Now HP says it has updated Reverb G2 to directly address those concerns unfortunately the new version is only available in the US for the time being (we reached out to ask if there are plans to expand availability). In our review we loved the headset’s improved image clarity, ergonomics, and audio, but weren’t so keen on the controller tracking coverage (which was improved but still not quite up to par), nor the lack of an eye-relief adjustment (which limited the headset’s field-of-view). When HP launched Reverb G2 late last year, it was a major upgrade to its predecessor. Alongside the headset’s improvements, changes to the Mixed Reality Portal software in Windows 11 aim to streamline the experience for SteamVR users and improve performance.


HP announced today that it’s launching an updated version of its Reverb G2 headset in the US that brings improvements to controller tracking, eye-relief, and AMD compatibility.
